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FreeCol FreeCol

The FreeCol team aims to create an Open Source version of Colonization (released under the GPL). At first we'll try to make an exact clone of Colonization. The visuals will be brought up to date with more recent standards but will remain clean, simple and functional. Certain new 'features' will be implemented but the gameplay and the rules will be exactly the same as the original game. Examples of modern features are: an isometric map and multiplayer support.

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Version  0.10.7  System  OS/2-Java 
Dateigröße  35.61 MB  Java-RT  ab JAVA 1.6 
Sprache  Mehrsprachig  Änderungsdatum  24.09.2015 01:41:37 
Versionsdatum  07.01.2013 01:00:00  Wartung  Zum Zeitpunkt aktiv 
Installertyp  Sonstiges Setup  Pakettyp  JAR 
Lizenz  GNU/GPL external     
    MD5 Prüfsumme  57ccc642cf6fba915248c66b962261c6 
Webseite  Webseite external  SHA1 Prüfsumme  54c4f00abf3c0c801a1409b16d1e49d0cbdb946b 
Dateiname: freec...ler.jar
Dateigröße: 35.61 MB
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FreeCol 0.10.7 released Print
Monday, 07 January 2013
FreeCol 0.10.7 has been released.  This is a bug fix release to correct some serious gameplay problems in 0.10.6.  The only new
feature present is some improvements to the graphics.

Since FreeCol 0.10.6 was released there have been 18 new bug reports, of which 8 are fixed in 0.10.7, one (roads are sometimes ignored) is partially fixed, 4 were invalid, 3 can not be reproduced or are otherwise awaiting clarification, one was a duplicate and one was a content contribution.  Two other pre-0.10.6 bug reports were also fixed.  Bug reports remain crucial to improving FreeCol.  When reporting please try think about what the developers would need to reproduce the bug.  Very few bugs are easily reproducible from just a textural description.  Too many bug reports get stalled, sometimes indefinitely, because of a missing log file (which is almost always needed in the case of a crash or hang) or missing saved game (almost always needed to replay some sort of strange behaviour).

Note also, we do not handle translation directly.  FreeCol is translated by the volunteers at https://translatewiki.net/.  Please
raise translation issues there, except in cases where you see messages containing percent-delimited words %like% %this%.  These are coding bugs and belong on the bug tracker.

There were also several other bugs fixed, including one that can result in certain bonuses (e.g. Jefferson, Newspaper) being counted
twice.  This can lead to very enjoyable levels of bell production.  New games should not have this problem, but existing saved games are vulnerable.  Unfortunately, a fully backward compatible fix would be quite complex and thus likely to cause worse problems and delay this release, so please do not report this as a bug.  Such reports will be closed with a `Wont Fix' status.

There are also lurking problems with old saved games using the America_large map, due to some lake tiles with null regions and single isolated river tiles.  The map has been fixed so new games are safe.  These problems have caused crashes, all reported cases of which are fixed, but we are not that confident there are no more.

Finally, there are still various hard to reproduce problems where the active unit is not correctly displayed.  These tend to depend strongly on what happened just before.  If you wish to report one of these bugs, we will need a saved game, and instructions on what to do to make the problem happen.  A saved game in the failed state will not be enough.

We hope you enjoy FreeCol 0.10.7. 
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